Mark McLaughlin

Kirkland, WA

[email protected]
linkedin.com/in/markmclaughlin
github.com/clocky

Staff UX Designer at Google, working on developer tools and cloud platforms: Gemini CLI and Google Cloud. Previously Principal Design Director at Microsoft on Visual Studio and Azure DevOps. Ships production React, builds Figma design systems, and holds interfaces to accessibility standards. Returned to hands-on IC work by choice, after leading design teams of up to eight, to focus on AI developer tools.

Skills

Design Interaction design, design systems, high-fidelity prototyping, WCAG accessibility, visual design and iconography Engineering TypeScript/JavaScript, HTML/CSS, Astro, Tailwind, Git/GitHub, Terminal/CLI UX AI & agentic tooling Gemini CLI, agentic workflows and skills, AI-assisted prototyping, LLM product design Leadership Team management and mentoring, executive storytelling, cross-functional partnership

Experience

Google
2026 – Present

Staff UX Designer, Developer Experience

Gemini CLI, Google's open-source AI command-line interface, through its 1.0 release.

Contributed design and merged code in the pre-launch simplification sprint. Built a WCAG-compliant CLI theming system with true color, a cross-platform Figma design system, and an agentic “string reviewer” skill for tone-of-voice and style checks on user-facing copy.

2023 – 2025

Staff UX Design Manager, Foundation Services

App Lifecycle Manager for Google Cloud (launched as SaaS Runtime at Google Cloud Next '25): API management, quotas, deployments, and rollouts for first- and third-party service producers.

Led design through the public preview launch at Next '25; the team won the Engineering Excellence track of Google Cloud's Q2'25 Fixit. Stayed hands-on, redesigning a customer-facing API demo in Material Design and merging the front-end, while managing and growing a team of interaction designers across the US and Canada.

2022

Staff UX Design Manager, Cloud Management Console

Internal tooling for Google teams to build, launch, and deploy Cloud services with legal and policy compliance checks. Ran a Product Excellence audit across the full screen inventory and established cross-team design critiques.

Microsoft
2021 – 2022

Principal Design Director, Visual Studio

Lead for Visual Studio Code, Visual Studio 2022, Visual Studio for Mac, Azure Notebooks.

2020 – 2021

Principal Design Manager, Developer Division

Visual Studio and Azure developer experience across Windows, macOS and Electron.

2018 – 2020

Senior DesignOps Manager, Developer Division

UX engineering lead for tooling and design systems for 25+ designers across DevDiv.

2017 – 2018

Senior Design Manager, Azure DevOps

Leading team of 8 for Azure Boards, Repos, and Pipelines (CI/CD), supporting 100+ PMs.

2015 – 2017

Senior Design Manager, Platform Partnerships

Skype on Xbox One, Windows 10, and HoloLens; deployed by NASA on the ISS.

2013 – 2015

Senior Design Manager, Skype Web Experiences

Office 365, Outlook.com, Dynamics, OneDrive integrations.

Prior experience

2010 – 2013 Skype

Design Lead · iOS, Android, BlackBerry, S60, webOS, and Windows Phone

2007 – 2010 Skype

Senior Interaction Designer · Nokia, Verizon, Samsung, and LG integrations

2006 – 2007 Skype

Interaction Designer · S60, UIQ, Maemo, Java, and Windows Mobile apps

2005 – 2006 Ericsson

User Interface Designer · Symbian, J2ME carrier apps

2004 – 2005 Hutchison 3G

Web Developer · My 3 customer portal, in-store POS systems

1999 – 2001 ARTISTdirect

Webmaster · Korn, Backstreet Boys, Rage Against The Machine, and Kenny G

1999 ARTISTdirect

Freelance · Mercury Rev, Incubus, and Monty Python

1998 – 1999 Tamar

Web Designer · Sainsbury's, Endsleigh, Macfarlanes, and Olswang

Patents sole or co-inventor